I first had this idea come to me over a week ago, but I did not feel like sharing it until now. It came to me while playing the game Mirror's Edge. This game, like many others, is set in a dystopic world where an entity is trying to control everyone. This is fairly standard in dystopias, where the state, corporation, or other group tries to affect absolute power on the people. Another standard for such worlds is an absence of morality, which typically manifests itself as increased crime.
Though the example that inspired this idea is relative new (four years old) such worlds have been described in literature for hundreds of years. Control and amorality leading to worlds that are almost universally found repulsive by the people of this nation. Yet, despite these lessons the minds of our past have attempted to teach us, we still have so many people voting and marching, and otherwise supporting political actions that would subvert the citizenry's individual choices for government-determined control, while others partake in amoral acts for a moment of pleasure.
Interesting, isn't it?
No comments:
Post a Comment