Sunday, April 23, 2017

At Long Last

It took a while but I finally finished and published my newest story, Failure (Kindle, paperback). It is a story I am glad I have written, though I cannot say I am glad to have had the story to tell. For just shy of six years now I have been chronically unemployed, and over the years have collected a number of frustrating stories, as employers with little respect for applicants proved as much. These stories along with the general experience and treatment by those around me made me want to write a story to share as much of them as I could. I had that desire for quite some time before I started writing Failure, but it was only after I thought of another component, along with the chronic unemployment of the protagonist that I was able to form a plan. Honestly, I kind of wish I had another thought for this other component, but I think it worked well, so giving the character super-abilities is what I did. If nothing else, I enjoy the irony of the situation that someone with such great power is so routinely ignored and rejected by others. Maybe if someone ever reads it they will start to wonder how much potentially they have passed on without good reason. If anyone reads it, I hope there will be a number of things they consider because it is not much fun to be so marginalized by others for something I, and others, cannot control. (I can apply for a job but I cannot force anyone to hire me.)
Now I can move on with some other story ideas I have, along with some other projects.

In addition to that, which is probably the biggest news of late, I have also set up some stuff with The Body on Games, including a Patreon in case there are any people out there who would like to support the channel. It would be nice, but I have my doubts that it will happen. Still though, it could not happen before and now it can. I've also set some stuff up for presenting graphs of the data from the videos, but that is all on The Body on Games blog.

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