Sunday, May 28, 2017

Finally, my Statistics is Out!

A while ago I did some tests and wrote up an article on some performance statistics, and it has finally gone live! You see, in December AMD released OCAT, which is essentially a convenient front-end for PresentMon, a powerful tool that is not the easiest thing to work with. Well, I wanted to work with OCAT so I could put it to use when reviewing games, but I first wanted to do some experimentation with it, to make sure I could do what I wanted to do with it and to see what various things I could do with it.
That experimentation I decided to do in Serious Sam Fusion 2017, because it allowed me to also test on three different APIs (DX11, OpenGL, and Vulkan) and OCAT/PresentMon works with all three. The result was plenty of data to process, and while I initially created an Excel template I switched to using R, which is something I may have mentioned before, as I am now also using it with The Body on Games data. Anyway, the point is the article I wrote about collecting performance data with OCAT and processing it into characteristic values, graphs, and even video overlays is finally live! I named it Serious Statistics, because I needed some name for it, and that made some sense to me.
Since I wrote that article, I have not stopped working on the R scripts I had written. In fact, just this past week I was (at last) successful in making the scripts for generating the graphs for video overlays multithreaded. This can greatly increase the speed at which the graphs (typically in the thousands) are generated. I also set up the scripts to save text files with the characteristic values, because those will be a bit easier to read through than having R open and looking at its output. So ahppy to finally see it live and I am looking forward to putting it all to use in the future.

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