This is something that's been bouncing around in my head for a few days. Despite that though, it's just a half-baked idea, so if you read this, keep that in mind. Really the idea is more of a vent for frustration than a true suggestion for action.
A quick little bit about myself, which I know can be found by reading earlier posts. If I were reading this post though, I wouldn't want to go through the archives to figure out what the writer is talking about, so I'm doing myself a favor, and just explaining it right here. I am a gamer and I read a decent amount of science news. This science news is somewhat limited to my interests, but I still receive quite a variety of topics, including studies on gaming. Obviously these are of particular interest to me, so I read them. My frustration comes from the fact that I read them but it seems the people who can set national opinion do not, and neither do the people behind those talking heads.
In case you have not guessed it already, I am referring to the unending claims that violent video games cause violence, such as some of the shootings to have hit the national news media recently. It seems like every time I hear a report on any shooting lately, the heads discuss how violence in video games and movies caused it. Well, I can't speak for movies as I've not seen that research, but the research I have seen for concerning video games and violence are decidedly against that conclusion.
That's right. Modern research does not support that media-pushed theory. At least not as they report it. Why the reporting is as incorrect as it is, I don't know, but without a doubt it is incorrect. Why is correct then? These points that I have gathered from those news items (I'm not providing links to these items simply because I'm too lazy to search for them at the moment):
- Video games do not on their own lead to violence. Video games may act as an indicator for potential violence, but is no more a trigger for potential violence than a bad home life, a sense of exclusion, and others. That conclusion was directly concerned with bullying (a form of violence I'd argue) amongst middle school students.
- Video games affect people differently. Only games that a person was unable to succeed at would lead the person to anger. Basically the anger associated with games does not come from the game but from the frustration of a seemingly insurmountable challenge. Such challenges are hardly uncommon in life.
- Only those at risk of becoming violent could potentially become violent, due to a video game. Of course this seems to follow from the two points above but as it was also the conclusion of a separate study, I feel it is worth giving its own point.
What does the above mean, when you combine it all together? Violence directly caused by video games is an outlier of all violence. It cannot be predicted and cannot be prevent. Video games can be an indicator of violence, but so are other behaviors, so if you really want to prevent violence, you need to look at more than the controller.
Unfortunately, that is not the conclusion of the opinion setters. They believe that the interactivity of video games causes one to be desensitized to violence. Now, I've not experienced the violence portrayed in video games in real life, but I cannot help but believe that pixels on a screen, and speakers or headphones, and even a rumble pack are in no way a substitute for the smell of gun powder, the kick of a gun, the heat of the gases, the sounds of screams, the stench of blood, and so on. Besides, if one is concerned about people being conditioned by video games to believe that violence is a solution they seem to forget a basic premise of most every video game. You're the good guy and your targets are bad guys. Now, if someone can confuse children with bad guys, there is a greater problem than playtime about.
So, with all that being sad, I'll get to the title of this post. Should there be a National Gamers' Association? Being a gamer I feel like many people are constantly targeting us like some minority to act as a scapegoat. We or our choices for entertainment get blamed and the blame is so pervasive that I suspect many gamers do not want to admit they are a gamer openly, for fear of someone thinking they are violent, and then choosing to dismiss them, in one form or another. Think about it like this; if a gamer goes out on a blind date, do they mention they are a gamer? Doubtful because that pastime is seen as inappropriate for some prejudice reason. The image arises of a person in their underwear sitting on a couch yelling at the TV, or hunched over a keyboard for all hours of the night. The latter scenario is actually ironic because, in my opinion, if a game causes a player to play all night, that's a good thing because that means it's a good game. Yet, that's a negative image.
Eh, I don't know. I just wish there was a large enough and focused enough gamers' lobby that it could actually bring the truth to bear. Gaming isn't a bad thing and can actually be a good thing, even when it comes to violence.
A hospital not long ago did a study where they gave children with anger issues a video game to play. The catch was that the children had their vital signs measured as they played, so if they got angry while playing, they could no longer shoot the enemies in the game. They had to calm down to keep playing. This method of treatment was so effective that they want to expand the technology to be multiplayer and develop a version that can be taken home. Video games to fight violence. Not something you'll see reported on national news.