Apparently it is a good idea to have a blog now-a-days. Not entirely sure about that because I'm personally not interested in how your day has gone. Unless I know you of course, but if something important or interesting happens, I would hope you'd tell me, instead of making me read it online.
Sunday, September 28, 2014
Something Fun to do
One thing that is so often fun to do is to pick up a game that has just been sitting, uninstalled in your library, since you bought it, likely in a random sale. You heard or thought it may be good and then figured you can spend a few bucks on it, before promptly moving on to something else. Get back to those games though, because some of them can be better than you expected.
Sunday, September 7, 2014
Tale of Two Communities
I have a somewhat eclectic set of tastes for video games, to that point that at any given time, I can have 4X games, RPGs, ARPGs, FPSs, simulations, and more types of games installed and ready to play. It is nice though, as it means I can satisfy just about any gaming-itch I have, but there is one odd consequence. I can also be exposed to a variety of online communities, from awesome, positive communities, to ones that are about as negative as a posse going after a horse thief. This week has been especially interesting though, because two games, one with a positive and the other with a negative community, had major patches/updates scheduled, but pushed both back. The differences in responses are staggering.
The positive community repeatedly voices their anticipation for the new content, grasping at any hints at what is happening and when the patch may come. The negative community however has turned to repeated attacks on the developers, accusing them of lying and (though not strictly for reasons limited to this incident) have some have even threatened bring claims of false advertising against the company. If only I were exaggerating, but the truth is I am not even covering all of it.
Why the disparities between the two communities? I believe it comes from a few things. One is that the developers for the positive community seem to strive for transparency, sharing everything they can without breaking NDA or exposing something before its ready. The other company is much more restrictive with the information they let out, and is a bit more limited in free communication between the developers and the community.The positive community also has access to patches prior to release, as part of a patch-testing system whereby anyone with a regular game account can download and play a test client. The other does not have such an open system.
Personally, I think the main motivator driving the differences is the openness of the developers. People like to feel included in something they have invested time and money into. Of course people also like to protect their creations, so they can satisfy themselves before sharing anything with the world. The trick is getting the balance right, but doing that isn't easy. Not by a long shot.
The positive community repeatedly voices their anticipation for the new content, grasping at any hints at what is happening and when the patch may come. The negative community however has turned to repeated attacks on the developers, accusing them of lying and (though not strictly for reasons limited to this incident) have some have even threatened bring claims of false advertising against the company. If only I were exaggerating, but the truth is I am not even covering all of it.
Why the disparities between the two communities? I believe it comes from a few things. One is that the developers for the positive community seem to strive for transparency, sharing everything they can without breaking NDA or exposing something before its ready. The other company is much more restrictive with the information they let out, and is a bit more limited in free communication between the developers and the community.The positive community also has access to patches prior to release, as part of a patch-testing system whereby anyone with a regular game account can download and play a test client. The other does not have such an open system.
Personally, I think the main motivator driving the differences is the openness of the developers. People like to feel included in something they have invested time and money into. Of course people also like to protect their creations, so they can satisfy themselves before sharing anything with the world. The trick is getting the balance right, but doing that isn't easy. Not by a long shot.
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